Here's a link to the second demo. I'm just about done the third demo, and things are looking pretty awesome overall.
The second demo is way less rough and awful :P
Oh, and it's in two different forms, because I asked for a version that would run on Apple computers. The exe is just windows, but the jar is for Apple and Linux and so on.
Here's the links:
EXE (mediafire): http://www.mediafire.com/download/qvw3bflp0gl45q9/Jus_Sanguinis_Demo_2.exe
JAR (mediafire): http://www.mediafire.com/download/f1mjwt0vnd687d5/Jus_Sanguinis_Demo_2.jar
EXE (mega): https://mega.nz/#!2ktVUb5R!t1L3ATSz_rju21DFqId4dgiTbqOje-mrFq9oM4iDw2A
JAR (mega): https://mega.nz/#!r4MkSQbA!gHtyq3or89aZAxvn8RnaaRsklAvNoPq4Rp0EehNpsGU
I decided to use mediafire because that's what other people seem to be using, and apparently Patreon doesn't like adult content to be public. I hope it works :P
Wednesday, 15 July 2015
Saturday, 11 July 2015
Moving Around
The feel of the game was kind of restrictive, so I got the way that Shara moved changed to being a lot more free, kind of like in the handheld Zelda games. Instead of moving a set amount, she now just moves for as long as you make her move. It's still a work in progress, but it's definitely better.
I tried it out today, and it's really awesome :D
I tried it out today, and it's really awesome :D
Friday, 10 July 2015
Cleaning Up the Animations
This is what staggering looks like now:
Demo #2 will be publicly available in a few more days :D
Thursday, 9 July 2015
A Day Off
I have the day off today, so I'm going to be doing lots of Jus Sanguinis work XD
There's another demo coming up for everyone, which has a bunch of new stuff and a lot of things fixed from the first one. Right now I'm designing some leather armour and a storage chest, and I'm hoping to get started on NPCs and the first town some time later today :D
For demo #3, I want to add in another enemy or maybe two, depending on how many shifts I pick up in the next week or so. I'll keep you posted!
There's another demo coming up for everyone, which has a bunch of new stuff and a lot of things fixed from the first one. Right now I'm designing some leather armour and a storage chest, and I'm hoping to get started on NPCs and the first town some time later today :D
For demo #3, I want to add in another enemy or maybe two, depending on how many shifts I pick up in the next week or so. I'll keep you posted!
Monday, 6 July 2015
Defeat
I'm working on some art for the cinematic events that trigger when and if Shara is defeated in the game.
I'm planning to have some result in bad ends, others that are relatively harmless, and some that trigger special events and so on :D
I'm planning to have some result in bad ends, others that are relatively harmless, and some that trigger special events and so on :D
Friday, 3 July 2015
Diona (Shara's Mother)
Since she's such an important part of the story, I decided to start working on Diona. She's the mother of your character, and she drives the plot quite a bit.
Oh, and she happens to have big breasts too :P
Oh, and she happens to have big breasts too :P
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