Tuesday 30 June 2015

Demo #1

The game is still super ultra rough, and there's a ton of stuff that's not done at all or only sketched out, but I figure that it can't hurt to put it out there and see how many people like it.

I can't make any guarantees about how fast I'll get any particular part done, because even though I love to draw and I spend almost all my free time making art, I still have a shitty job that takes up most of my time.

But I can promise that I'll keep working on it for as long as it takes :D

Controls:
W/Up -> Walk North
S/Down -> Walk South
A/Left -> Walk West
D/Right -> Walk East
Space -> Attack / Struggle / Get Up
Q -> Block
E -> Pick up item
I -> Inventory
Here's the file link:

https://www.patreon.com/posts/2791768

Monday 29 June 2015

The Story




I wrote some stuff for the game's intro 'cinematic' (I'm doing cinematics as series' of pictures at least for now), so I figured that I might as well share what I came up with :D

In the year 820, the Orcish army invaded the Human Kingdom of Ardam.  The battles fought over the course of that great war were bloody and merciless, and left both kingdoms shattered.  Many lives were lost, and many families on each side were left without a single adult man.

The devastation was felt most strongly near the border, where most towns were destroyed completely and others were left in shambles.

Even in the interior of the kingdom, in places like the town of Kinton, the loss of so many men had a terrible impact.  Among the population, nearly half the children grew up without their fathers and nearly all had lost brothers and uncles.  As well, there were many orphans who made their way from the remnants of the border territories in search of new homes.

Near the end of the war, a woman named Diona moved into a small house at the edge of Kinton.  She had a young daughter named Shara, whose father had fought and died in the war.  Less than a year later, the two were joined by a young orphan boy who Diona had found wandering in the forest and adopted.  She took him in and named him Ardo, after Shara's father, vowing to raise him as a son.

The peace between the kingdoms remained shaky for many years after, and life was difficult even for the most fortunate.  For Diona, she took comfort in the knowledge that she could keep herself and her children safe.
                 
Diona worked at the tavern when she could, but some years were harsh and there was little work.  Thanks to a generous old friend that lived in the nearby town of Dionosa, however, the family was usually able to make it through the hard times better than most.  Even when food was scarce, Shara's family always found a way to make it through.
                 
Ardo would do work for townsfolk of passing travelers, in exchange for food...
                 
Shara would often collect edible plants, herbs, and berries from the forest nearby...
                 
And in the coldest and longest winters, when supplies ran low and half the town was on the verge of starvation, Diona would visit the nearby trading post.  The hunters there spent long stretches in the wilds, and were quite willing to part with some of their catch to help a beautiful mother, who desperately wanted to see her children well fed so that they could grow up smart and strong.  And of course, they had heard of how thankful Diona was for such generosity...
                 
Diona felt no shame in doing whatever was necessary, to provide for her children and make sure that they saw a time when the world moved back from the darkness.

However, even as the last flames of the war were smoking out, another shadow began to show itself. 

It was in the late spring that it all began, while Shara was in the forest gathering some herbs...

The Thief

I'm working on a few different enemies right now, one of which is the Thief.  He's going to be pretty weak (as far as humanoid enemies go), but there will be stronger humans as well.

This is what he's going to look like in game:

Sunday 28 June 2015

Shara

Raised in a small village in the interior of the country, never knowing her father who died in the great war, she must do whatever it takes to protect her mother and adopted brother from the perils of the world.

Things have been difficult since the war, with scarce food and other resources, and with constant danger from the monsters and outlaws who have been allowed to spread across the country.

Shara has a great fate within her, but the outcome of time is never certain.  Will she become renowned throughout the world, or will she fade into oblivion as just another victim of the war?

Friday 26 June 2015

Shara's Starting Equipment

Here's a preview of the 'armour' that I'm working on for Shara.

It's just a linen bra, linen panties, a linen shirt, linen pants, and leather shoes.



Don't worry, though, I'm working on some leather armour too :P

A Game Icon

I made a cool new icon for the game :D


Thursday 4 June 2015

The First JS Animation

This past week, I finished the first animation in the game, which is Shara walking.

I'm planning to re-touch all of the animations and expand on them all once I've got a playable game, but this is what the rough cut is going to look like :D




The Main Character

Shara is an eighteen-year-old girl from a small village, who has never ventured far from the safety of her community.  She lives with her mother and brother, and has never met her father.  She knows very little about her family's past, and nothing of her father, despite a lifetime of wondering.

As for love, her overprotective mother ensures that the men of the village stay well away from the young woman.